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Multiplayer Bingo
Real-time multiplayer bingo with variable buy-ins and private games with friends.
Real-timeGameContract
Problem
Creating an engaging multiplayer bingo experience that supports real-time synchronization, private game rooms, and variable entry amounts.
What I built
- Built collaboratively with two friends as a team project.
- Implemented real-time game flow (rooms, syncing, state updates).
- Built the game logic + basic anti-cheat/validation (as applicable).
- Deployed and supported during real usage.
Tech
Next.jsTypeScriptWebSocketsReal-time SyncGame Logic
Challenges & decisions
- Implementing reliable real-time synchronization across multiple players.
- Building robust game state management and validation logic.
- Ensuring fair play and preventing cheating in a multiplayer environment.
Outcome
Delivered a fully functional multiplayer bingo game that supports real-time gameplay, private rooms, and variable entry amounts. Successfully deployed and supported during active usage. Built as a collaborative team project with two friends.
Screenshots
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